

We're trying to weave a much more intricate tale." We're connecting the world and the story and your quests all together now. Why are you there? Do people actually live in this place apart from those enemies? According to Gibson, "This time around we've actually put the writer of Borderlands in the same room as the lead designer of Borderlands. While Pandora was a visually striking place with delightfully absurd inhabitants, the whole place lacked any sort of greater context. Gearbox's laundry list of improvements starts with the gameworld itself. We felt like the vehicle system could be a lot better." We're sensing a theme here. We felt like the quest system could be a lot better. We thought the AI system could be a lot better.

"But we felt like we could do a lot better. "We had no weapons in Borderlands 2 for about six months while we gutted the weapon system and replaced the whole thing," says Gibson. In fact, listening to Gearbox vice president Steve Gibson, you can't help but feel tempted to remind him that Borderlands was actually a pretty great game. If Borderlands is an example of how far an original concept and a terrific sense of humor can take a game, then Borderlands 2 is what happens when the developer takes a step back and realizes that those two qualities aren't everything. Gearbox is hardly taking the easy route with its next off-the-wall hybrid of first-person shooter and role-playing game. Readers will find many game details inside the issue, including the first reveal of one of the several new character classes being introduced in Borderlands 2. Eager gamers can learn more about Borderlands 2 right now by picking up the latest issue of Game Informer Magazine, which has the worldwide exclusive cover story on the title.
#BORDERLANDS 2 HOPLITE SHIELD SOFTWARE#
Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.ĢK Games and Gearbox Software are taking this show on the road, and fans and media will be able to get their first look at the game at Gamescom 2011 from August 17 August 21, and at PAX Prime (Booth #3417) from August 26 August 28. Combining invention and evolution, Borderlands 2 features all new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story.

#BORDERLANDS 2 HOPLITE SHIELD PC#
Coming to the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC during Take-Two's fiscal year 2013 beginning on April 1, 2012, Borderlands 2 is the epic sequel to the ultimate four-player Role-Playing Shooter loot fest. New York, NY Aug 2K Games and Gearbox Software announced today that the sequel to the extravasplosive breakout hit, Borderlands, is currently in development at world-renowned developer Gearbox Software. 2K Games and Gearbox Software Announce Borderlands 2 in Developmentįans can get their first glimpse of the bold evolution of the Role-Playing Shooter at Gamescom and PAX Prime 2011 this month
