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Battlerite ranks in comparison
Battlerite ranks in comparison








battlerite ranks in comparison
  1. Battlerite ranks in comparison Patch#
  2. Battlerite ranks in comparison pro#

For games with no players who chose strict matchmaking, the average round differential is 2.24. Round differential of 2, and a 3-2/2-3 has a round differential of 1.Īs it turns out, if we look at games with at least one player who selected strict matchmaking, the average round differential Was the game a 3-0 victory? Or was it a 3-1 or 3-2? The latter indicates that the teams were more evenly matched.īecause a 3-0 and 0-3 game is the same thing, we can say that a 3-0/0-3 game has a round differential of 3, a 3-1/1-3 has a How spread apart are the players’ league ranks? In the end, does strict matchmaking really improve the quality of games?įirst, how do we define “quality” in this instance? There could be three different ways to look at match quality. Most players opt not to use the strict matchmaking feature because it increases an already long queue time. Does strict matchmaking actually improve the quality of matches?įor this question, only solo queue is considered. What are the most important features to determine the outcome of a round?ġ. How often do Triple DPS teams win against support teams in Solo Queue? I asked a handful of old and current Battlerite players which questions most interested them.ĭoes strict matchmaking actually improve the quality of matches? Nonetheless, I came up with a list of possibly interesting questions that could be answered given the data’s limitations. So this means that any analysis results may not apply to the current state of the game.

battlerite ranks in comparison

Battlerite ranks in comparison Patch#

It’s also from a previous patch and the beginning of a new season,

battlerite ranks in comparison

However, the data is a bit outdated and covers only a day or two of games. The data I’m using is from the Battlerite API collected around Jright before API shutdown.ĭetails of how I collected the data from the API are available here for those interested.įor technical details of how I processed the data to be used in the analysis, go here.įor technical details of how I answered the first two questions in the analysis, go here.įor technical details of how I answered the last question, go here.Īll the data and project files for this analysis are available in this repository.ĭue to a relatively large data set with many columns, there is an endless number of questions to answer. See my YouTube channel for sample gameplay footage. Here is a helpful resource for complete beginners. This post assumes that you’re already familiar with the mechanics of the game.īattlerite is a free-to-play Multiplayer Online Battle Arena (MOBA) brawler game available on

Battlerite ranks in comparison pro#

Meanwhile with the Champion and diamonds you kite the wrong way once, and you may just blow up.Answering Your Battlerite Questions With Pro Player Skywind555 Obviously their mechanics, and that they likely never fought a decent Jumong, didn't help. So I mounted up on my Jumong, yehaawed my way to the top of the map and at that point the golds on the other team were in an awful position (sandwiched from top and side) and were lit. (This was cemented when I started playing against champ level players which was so much more fun) in that game with the two silvers the two of them kinda just were passive with taking space. One big example I realized by not having strict matchmaking on, I was plat with two silvers on my team vs I think it was all golds, was at silver and gold people tunnel vision and pay very little attention to movement or just don't know how fast a position can turn into a poor one. But noticeable differences once you start going plat and above. There's small differences between silver and gold, and gold and plat.










Battlerite ranks in comparison